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Diablo II


JSTQ

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постараюсь законектится седня часов в 20 или 21 или 22 точно не знаю как с работы отпустят

но буду стараться Justice и Sas тоже заходите в эти же часы там и словимся

Сокерка ?:) ну и выбор она конешно рулит но после левела 80 го а так тебе будут втыкать жестко как и моей амазонке

ну де ничего у нас есть танк Sas 4) со своей сокеркой 60 го что ли левела в общем прорвемся

все я зашел жду вас

зайду снова к 20-00

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давай на Бурнете сегодня в 20-00

Вроде Стбуровский сервак снова заработал тока куда все пропали давайте о времени договоримся срубимся вечерком

Все закончил раскачку Варвара остановился на 85 левеле перехожу к амазонке думаю она у меня будет самым жестким бойцом

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1.10 Rune Words Allowed Items Rune Order Completed Stats

Beast 5 Socket Axes/Scepters/Hammers Ber + Tir + Um + Mal + Lum Level 9 Fanaticism Aura When Equipped

+40% Increased Attack Speed

+240-270% Enhanced Damage (varies)

20% Chance of Crushing Blow

25% Chance of Open Wounds

+3 To Werebear

+3 To Lycanthropy

Prevent Monster Heal

+25-40 To Strength (varies)

+10 To Energy

+2 To Mana After Each Kill

Level 13 Summon Grizzly (5 Charges)

Bramble 4 Socket Body Armor Ral + Ohm + Sur + Eth Level 15-21 Thorns Aura When Equipped (varies)

+50% Faster Hit Recovery

+25-50% To Poison Skill Damage (varies)

+300 Defense

Increase Maximum Mana 5%

Regenerate Mana 15%

+5% To Maximum Cold Resist

Fire Resist +30%

Poison Resist +100%

+13 Life After Each Kill

Level 13 Spirit of Barbs (33 Charges)

Breath of the Dying 6 Socket Weapons Vex + Hel + El + Eld + Zod + Eth 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy

Indestructible

+60% Increased Attack Speed

+350-400% Enhanced Damage (varies)

+200% Damage To Undead

-25% Target Defense

+50 To Attack Rating

+50 To Attack Rating Against Undead

7% Mana Stolen Per Hit

12-15% Life Stolen Per Hit (varies)

Prevent Monster Heal

+30 To All Attributes

+1 To Light Radius

Requirements -20%

Call To Arms* 5 Socket Weapons Amn + Ral + Mal + Ist + Ohm +1 To All Skills

+40% Increased Attack Speed

+250-290% Enhanced Damage (varies)

Adds 5-30 Fire Damage

7% Life Stolen Per Hit

+2-6 To Battle Command (varies)*

+1-6 To Battle Orders (varies)*

+1-4 To Battle Cry (varies)*

Prevent Monster Heal

Replenish Life +12

30% Better Chance of Getting Magic Items

Chaos 3 Socket Claws Fal + Ohm + Um 9% Chance To Cast Level 11 Frozen Orb On Striking

11% Chance To Cast Level 9 Charged Bolt On Striking

+35% Increased Attack Speed

+290-340% Enhanced Damage (varies)

Adds 216-471 Magic Damage

25% Chance of Open Wounds

+1 To Whirlwind

+10 To Strength

+15 Life After Each Demon Kill

Chains of Honor 4 Socket Body Armor Dol + Um + Ber + Ist +2 To All Skills

+200% Damage To Demons

+100% Damage To Undead

8% Life Stolen Per Hit

+70% Enhanced Defense

+20 To Strength

Replenish Life +7

All Resistances +65

Damage Reduced By 8%

25% Better Chance of Getting Magic Items

Crescent Moon 3 Socket Axes/Swords/Polearms Shael + Um + Tir 10% Chance To Cast Level 17 Chain Lightning On Striking

7% Chance To Cast Level 13 Static Field On Striking

+20% Increased Attack Speed

+180-220% Enhanced Damage (varies)

Ignore Target's Defense

-35% To Enemy Lightning Resistance

25% Chance of Open Wounds

+9-11 Magic Absorb (varies)

+2 To Mana After Each Kill

Level 18 Summon Spirit Wolf (30 Charges)

Delirium* 3 Socket Helms Lem + Ist + Io 1% Chance To Cast Level 50 Delirium* (morph) When Struck

6% Chance To Cast Level 14 Mind Blast When Struck

14% Chance To Cast Level 13 Terror When Struck

11% Chance To Cast Level 18 Confuse On Striking

+2 To All Skills

+261 Defense

+10 To Vitality

50% Extra Gold From Monsters

25% Better Chance of Getting Magic Items

Level 17 Attract (60 Charges)

Doom 5 Socket Axes/Polearms/Hammers Hel + Ohm + Um + Lo + Cham 5% Chance To Cast Level 18 Volcano On Striking

Level 12 Holy Freeze Aura When Equipped

+2 To All Skills

+45% Increased Attack Speed

+330-370% Enhanced Damage (varies)

-(40-60)% To Enemy Cold Resistance (varies)

20% Deadly Strike

25% Chance of Open Wounds

Prevent Monster Heal

Freezes Target +3

Requirements -20%

Duress 3 Socket Body Armor Shael + Um + Thul +40% Faster Hit Recovery

+10-20% Enhanced Damage (varies)

Adds 37-133 Cold Damage 2 sec. Duration (Normal)

15% Chance of Crushing Blow

33% Chance of Open Wounds

+150-200% Enhanced Defense (varies)

-20% Slower Stamina Drain

Cold Resist +45%

Lightning Resist +15%

Fire Resist +15%

Poison Resist +15%

Enigma 3 Socket Body Armor Jah + Ith + Ber +2 To All Skills

+45% Faster Run/Walk

+1 To Teleport

+750-775 Defense (varies)

+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)

Increase Maximum Life 5%

Damage Reduced By 8%

+14 Life After Each Kill

15% Damage Taken Goes To Mana

+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

Eternity 5 Socket Melee Weapons Amn + Ber + Ist + Sol + Sur Indestructible

+260-310% Enhanced Damage (varies)

+9 To Minimum Damage

7% Life Stolen Per Hit

20% Chance of Crushing Blow

Hit Blinds Target

Slows Target By 33%

Regenerate Mana 16%

Replenish Life +16

Cannot Be Frozen

30% Better Chance Of Getting Magic Items

Level 8 Revive (88 Charges)

Exile 4 Socket Paladin Shields (only) Vex + Ohm + Ist + Dol 15% Chance To Cast Level 5 Life Tap On Striking

Level 13-16 Defiance Aura When Equipped (varies)

+2 To Offensive Auras (Paladin Only)

+30% Faster Block Rate

Freezes Target

+220-260% Enhanced Defense (varies)

Replenish Life +7

+5% To Maximum Cold Resist

+5% To Maximum Fire Resist

25% Better Chance Of Getting Magic Items

Repairs 1 Durability in 4 Seconds

Famine 4 Socket Axes/Hammers Fal + Ohm + Ort + Jah +30% Increased Attack Speed

+320-370% Enhanced Damage (varies)

Ignore Target's Defense

Adds 180-200 Magic Damage

Adds 50-200 Fire Damage

Adds 51-250 Lightning Damage

Adds 50-200 Cold Damage

12% Life Stolen Per Hit

Prevent Monster Heal

+10 To Strength

Gloom 3 Socket Body Armor Fal + Um + Pul 15% Chance To Cast Level 3 Dim Vision When Struck

+10% Faster Hit Recovery

+200-260% Enhanced Defense (varies)

+10 To Strength

All Resistances +45

Half Freeze Duration

5% Damage Taken Goes To Mana

-3 To Light Radius

Hand of Justice 4 Socket Weapons Sur + Cham + Amn + Lo 100% Chance To Cast Level 36 Blaze When You Level-Up

100% Chance To Cast Level 48 Meteor When You Die

Level 16 Holy Fire Aura When Equipped

+33% Increased Attack Speed

+280-330% Enhanced Damage (varies)

Ignore Target's Defense

7% Life Stolen Per Hit

-20% To Enemy Fire Resistance

20% Deadly Strike

Hit Blinds Target

Freezes Target +3

Heart of the Oak* 4 Socket Staves/Maces* Ko + Vex + Pul + Thul +3 To All Skills

+40% Faster Cast Rate

+75% Damage To Demons

+100 To Attack Rating Against Demons

Adds 3-14 Cold Damage, 3 sec. Duration (Normal)

7% Mana Stolen Per Hit

+10 To Dexterity

Replenish Life +20

Increase Maximum Mana 15%

All Resistances +30-40 (varies)

Level 4 Oak Sage (25 Charges)

Level 14 Raven (60 Charges)

Kingslayer 4 Socket Swords/Axes Mal + Um + Gul + Fal +30% Increased Attack Speed

+230-270% Enhanced Damage (varies)

-25% Target Defense

20% Bonus To Attack Rating

33% Chance of Crushing Blow

50% Chance of Open Wounds

+1 To Vengeance

Prevent Monster Heal

+10 To Strength

40% Extra Gold From Monsters

Passion 4 Socket Weapons Dol + Ort + Eld + Lem +25% Increased Attack Speed

+160-210% Enhanced Damage (varies)

50-80% Bonus To Attack Rating (varies)

+75% Damage To Undead

+50 To Attack Rating Against Undead

Adds 1-50 Lightning Damage

+1 To Berserk

+1 To Zeal

Hit Blinds Target +10

Hit Causes Monster To Flee 25%

75% Extra Gold From Monsters

Level 3 Heart of Wolverine (12 Charges)

Prudence 2 Socket Body Armor Mal + Tir +25% Faster Hit Recovery

+140-170% Enhanced Defense (varies)

All Resistances +25-35 (varies)

Damage Reduced by 3

Magic Damage Reduced by 17

+2 To Mana After Each Kill

+1 To Light Radius

Repairs Durability 1 In 4 Seconds

Sanctuary 3 Socket Shields Ko + Ko + Mal +20% Faster Hit Recovery

+20% Faster Block Rate

20% Increased Chance of Blocking

+130-160% Enhanced Defense (varies)

+250 Defense vs. Missile

+20 To Dexterity

All Resistances +50-70 (varies)

Magic Damage Reduced By 7

Level 12 Slow Missiles (60 Charges)

Splendor 2 Socket Shields Eth + Lum +1 To All Skills

+10% Faster Cast Rate

+20% Faster Block Rate

+60-100% Enhanced Defense (varies)

+10 To Energy

Regenerate Mana 15%

50% Extra Gold From Monsters

20% Better Chance of Getting Magic Items

+3 To Light Radius

Stone 4 Socket Body Armor Shael + Um + Pul + Lum +60% Faster Hit Recovery

+250-290% Enhanced Defense (varies)

+300 Defense Vs. Missile

+16 To Strength

+16 To Vitality

+10 To Energy

All Resistances +15

Level 16 Molten Boulder (80 Charges)

Level 16 Clay Golem (16 Charges)

Wind 2 Socket Melee Weapons Sur + El 10% Chance To Cast Level 9 Tornado On Striking

+20% Faster Run/Walk

+40% Increased Attack Speed

+15% Faster Hit Recovery

+120-160% Enhanced Damage (varies)

-50% Target Defense

+50 To Attack Rating

Hit Blinds Target

+1 To Light Radius

Level 13 Twister (127 Charges)

The following Rune Words will only work on the Battle.net Realms for Ladder Characters only. They will not work for single or open characters or non-ladder characters

Ladder Rune Words Allowed Items Rune Order Completed Stats

Brand 4 Socket Missile Weapons Jah + Lo + Mal + Gul 35% Chance To Cast Level 14 Amplify Damage When Struck

100% Chance To Cast Level 18 Bone Spear On Striking

+260-340% Enhanced Damage (varies)

Ignore Target's Defense

20% Bonus to Attack Rating

+280-330% Damage To Demons (varies)

20% Deadly Strike

Prevent Monster Heal

Knockback

Fires Explosive Arrows or Bolts (15)

Death 5 Socket Swords/Axes Hel + El + Vex + Ort + Gul 100% Chance To Cast Level 44 Chain Lightning When You Die

25% Chance To Cast Level 18 Glacial Spike On Attack

Indestructible

+300-385% Enhanced Damage (varies)*

20% Bonus To Attack Rating

+50 To Attack Rating

Adds 1-50 Lightning Damage

7% Mana Stolen Per Hit

50% Chance of Crushing Blow

+(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level)

+1 To Light Radius

Level 22 Blood Golem (15 Charges)

Requirements -20%

Destruction 5 Socket Polearms/Swords Vex + Lo + Ber + Jah + Ko 23% Chance To Cast Level 12 Volcano On Striking

5% Chance To Cast Level 23 Molten Boulder On Striking

100% Chance To Cast level 45 Meteor When You Die

15% Chance To Cast Level 22 Nova On Attack

+350% Enhanced Damage

Ignore Target's Defense

Adds 100-180 Magic Damage

7% Mana Stolen Per Hit

20% Chance Of Crushing Blow

20% Deadly Strike

Prevent Monster Heal

+10 To Dexterity

Dragon 3 Socket Body Armor/Shields Sur + Lo + Sol 20% Chance to Cast Level 18 Venom When Struck

12% Chance To Cast Level 15 Hydra On Striking

Level 14 Holy Fire Aura When Equipped

+360 Defense

+230 Defense Vs. Missile

+3-5 To All Attributes (varies)

+0.375-37.125 To Strength (Based on Character Level)

Increase Maximum Mana 5% (Armor Only)

+50 To Mana (Shields Only)

+5% To Maximum Lightning Resist

Damage Reduced by 7

Dream 3 Socket Helms/Shields Io + Jah + Pul 10% Chance To Cast Level 15 Confuse When Struck

Level 15 Holy Shock Aura When Equipped

+20-30% Faster Hit Recovery (varies)

+30% Enhanced Defense

+150-220 Defense (varies)

+10 To Vitality

Increase Maximum Life 5% (Helms Only)

+50 To Life (Shields Only)

+0.625-61.875 To Mana (Based On Character Level)

All Resistances +5-20 (varies)

12-25% Better Chance of Getting Magic Items (varies)

Edge 3 Socket Missile Weapons Tir + Tal + Amn Level 15 Thorns Aura When Equipped

+35% Increased Attack Speed

+320-380% Damage To Demons (varies)

+280% Damage To Undead

+75 Poison Damage Over 5 Seconds

7% Life Stolen Per Hit

Prevent Monster Heal

+5-10 To All Attributes (varies)

+2 To Mana After Each Kill

Reduces All Vendor Prices 15%!!!

Faith 4 Socket Missile Weapons Ohm + Jah + Lem + Eld Level 12-15 Fanaticism Aura When Equipped (varies)

+1-2 To All Skills (varies)

+330% Enhanced Damage

Ignore Target's Defense

300% Bonus To Attack Rating

+75% Damage To Undead

+50 To Attack Rating Against Undead

+120 Fire Damage

All Resistances +15

10% Reanimate As: Returned

75% Extra Gold From Monsters

Fortitude 4 Socket Weapons/Body Armor El + Sol + Dol + Lo Weapons

20% Chance To Cast Level 15 Chilling Armor when Struck

+25% Faster Cast Rate

+300% Enhanced Damage

+9 To Minimum Damage

+50 To Attack Rating

20% Deadly Strike

Hit Causes Monster To Flee 25%

+200% Enhanced Defense

+X To Life (Based on Character Level)*

All Resistances +25-30 (varies)

12% Damage Taken Goes To Mana

+1 To Light Radius

Body Armor

20% Chance To Cast Level 15 Chilling Armor when Struck

+25% Faster Cast Rate

+300% Enhanced Damage

+200% Enhanced Defense

+15 Defense

+X To Life (Based on Character Level)*

Replenish Life +7

+5% To Maximum Lightning Resist

All Resistances +25-30 (varies)

Damage Reduced By 7

12% Damage Taken Goes To Mana

+1 To Light Radius

Grief 5 Socket Swords/Axes Eth + Tir + Lo + Mal + Ral 35% Chance To Cast Level 15 Venom On Striking

+30-40% Increased Attack Speed (varies)

Damage +340-400 (varies)

Ignore Target's Defense

-25% Target Defense

+(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)

Adds 5-30 Fire Damage

-20-25% To Enemy Poison Resistance (varies)

20% Deadly Strike

Prevent Monster Heal

+2 To Mana After Each Kill

+10-15 Life After Each Kill (varies)

Harmony 4 Socket Missile Weapons Tir + Ith + Sol + Ko Level 10 Vigor Aura When Equipped

+200-275% Enhanced Damage (varies)

+9 To Minimum Damage

+9 To Maximum Damage

Adds 55-160 Lightning Damage

Adds 55-160 Fire Damage

Adds 55-160 Cold Damage

+2-6 To Valkyrie (varies)

+10 To Dexterity

Regenerate Mana 20%

+2 To Mana After Each Kill

+2 To Light Radius

Level 20 Revive (25 Charges)

Ice 4 Socket Missile Weapons Amn + Shael + Jah + Lo 100% Chance To Cast Level 40 Blizzard When You Level-up

25% Chance To Cast Level 22 Frost Nova On Striking

Level 18 Holy Freeze Aura When Equipped

+20% Increased Attack Speed

+140-210% Enhanced Damage (varies)

Ignore Target's Defense

+25-30% To Cold Skill Damage (varies)

-20% To Enemy Cold Resistance

7% Life Stolen Per Hit

20% Deadly Strike

3.125-309.375 Extra Gold From Monsters (Based on Character Level)

Infinity 4 Socket Polearms Ber + Mal + Ber + Ist 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy

Level 12 Conviction Aura When Equipped

+35% Faster Run/Walk

+255-325% Enhanced Damage (varies)

-(45-55)% To Enemy Lightning Resistance (varies)

40% Chance of Crushing Blow

Prevent Monster Heal

0.5-49.5 To Vitality (Based on Character Level)

30% Better Chance of Getting Magic Items

Level 21 Cyclone Armor (30 Charges)

Insight 4 Socket Polearms/Staves Ral + Tir + Tal + Sol Level 12-17 Meditation Aura When Equipped (varies)

+35% Faster Cast Rate

+200-260% Enhanced Damage (varies)

+9 To Minimum Damage

180-250% Bonus to Attack Rating (varies)

Adds 5-30 Fire Damage

+75 Poison Damage Over 5 Seconds

+1-6 To Critical Strike (varies)

+5 To All Attributes

+2 To Mana After Each Kill

23% Better Chance of Getting Magic Items

Last Wish 6 Socket Swords/Hammers/Axes Jah + Mal + Jah + Sur + Jah + Ber 6% Chance To Cast Level 11 Fade When Struck

10% Chance To Cast Level 18 Life Tap On Striking

20% Chance To Cast Level 20 Charged Bolt On Attack

Level 17 Might Aura When Equipped

+330-375% Enhanced Damage (varies)

Ignore Target's Defense

60-70% Chance of Crushing Blow (varies)

Prevent Monster Heal

Hit Blinds Target

+(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level)

Lawbringer 3 Socket Swords/Hammers/Scepters Amn + Lem + Ko 20% Chance To Cast Level 15 Decrepify On Striking

Level 16-18 Sanctuary Aura When Equipped (varies)

-50% Target Defense

Adds 150-210 Fire Damage

Adds 130-180 Cold Damage

7% Life Stolen Per Hit

Slain Monsters Rest In Peace

+200-250 Defense Vs. Missile (varies)

+10 To Dexterity

75% Extra Gold From Monsters

Oath 4 Socket Swords/Axes/Maces Shael + Pul + Mal + Lum 30% Chance To Cast Level 20 Bone Spirit On Striking

Indestructible

+50% Increased Attack Speed

+210-340% Enhanced Damage (varies)

+75% Damage To Demons

+100 To Attack Rating Against Demons

Prevent Monster Heal

+10 To Energy

+10-15 Magic Absorb (varies)

Level 16 Heart Of Wolverine (20 Charges)

Level 17 Iron Golem (14 Charges)

Obedience 5 Socket Polearms Hel + Ko + Thul + Eth + Fal 30% Chance To Cast Level 21 Enchant When You Kill An Enemy

40% Faster Hit Recovery

+370% Enhanced Damage

-25% Target Defense

Adds 3-14 Cold Damage 3 Second Duration (Normal)

-25% To Enemy Fire Resistance

40% Chance of Crushing Blow

+200-300 Defense (varies)

+10 To Strength

+10 To Dexterity

All Resistances +20-30 (varies)

Requirements -20%

Phoenix 4 Socket Weapons/Shields Vex + Vex + Lo + Jah Weapons

100% Chance To Cast level 40 Blaze When You Level-up

40% Chance To Cast Level 22 Firestorm On Striking

Level 10-15 Redemption Aura When Equipped (varies)

+350-400% Enhanced Damage (varies)

Ignores Target's Defense

14% Mana Stolen Per Hit

-28% To Enemy Fire Resistance

20% Deadly Strike

+350-400 Defense Vs. Missile (varies)

+15-21 Fire Absorb (varies)

Shields

100% Chance To Cast level 40 Blaze When You Level-up

40% Chance To Cast Level 22 Firestorm On Striking

Level 10-15 Redemption Aura When Equipped (varies)

+350-400 Defense Vs. Missile (varies)

+350-400% Enhanced Damage (varies)

-28% To Enemy Fire Resistance

+50 To Life

+5% To Maximum Lightning Resist

+10% To Maximum Fire Resist

+15-21 Fire Absorb (varies)

Pride 4 Socket Polearms Cham + Sur + Io + Lo 25% Chance To Cast Level 17 Fire Wall When Struck

Level 16-20 Concentration Aura When Equipped (varies)

260-300% Bonus To Attack Rating (varies)

+1-99% Damage To Demons (Based on Character Level)

Adds 50-280 Lightning Damage

20% Deadly Strike

Hit Blinds Target

Freezes Target +3

+10 To Vitality

Replenish Life +8

1.875-185.625% Extra Gold From Monsters (Based on Character Level)

Rift 4 Socket Polearms/Scepters Hel + Ko + Lem + Gul 20% Chance To Cast Level 16 Tornado On Striking

16% Chance To Cast Level 21 Frozen Orb On Attack

20% Bonus To Attack Rating

Adds 160-250 Magic Damage

Adds 60-180 Fire Damage

+5-10 To All Stats (varies)

+10 To Dexterity

38% Damage Taken Goes To Mana

75% Extra Gold From Monsters

Level 15 Iron Maiden (40 Charges)

Requirements -20%

Spirit 4 Socket Swords/Shields Tal + Thul + Ort + Amn Weapons

+2 To All Skills

+25-35% Faster Cast Rate (varies)

+55% Faster Hit Recovery

Adds 1-50 Lightning Damage

Adds 3-14 Cold Damage 3 Second Duration (Normal)

+75 Poison Damage Over 5 Seconds

7% Life Stolen Per Hit

+250 Defense Vs. Missile

+22 To Vitality

+89-112 To Mana (varies)

+3-8 Magic Absorb (varies)

Shields

+2 To All Skills

+25-35% Faster Cast Rate (varies)

+55% Faster Hit Recovery

+250 Defense Vs. Missile

+22 To Vitality

+89-112 To Mana (varies)

Cold Resist +35%

Lightning Resist +35%

Poison Resist +35%

+3-8 Magic Absorb (varies)

Attacker Takes Damage of 14

Voice of Reason 4 Socket Swords/Maces Lem + Ko + El + Eld 15% Chance To Cast Level 13 Frozen Orb On Striking

18% Chance To Cast Level 20 Ice Blast On Striking

+50 To Attack Rating

+220-350% Damage To Demons

+355-375% Damage To Undead (varies)

+50 To Attack Rating Against Undead

Adds 100-220 Cold Damage

-24% To Enemy Cold Resistance

+10 To Dexterity

Cannot Be Frozen

75% Extra Gold From Monsters

+1 To Light Radius

Wrath 4 Socket Missile Weapons Pul + Lum + Ber + Mal 30% Chance To Cast Level 1 Decrepify On Striking

5% Chance To Cast Level 10 Life Tap On Striking

+375% Damage To Demons

+100 To Attack Rating Against Demons

+250-300% Damage To Undead (varies)

Adds 85-120 Magic Damage

Adds 41-240 Lightning Damage

20% Chance of Crushing Blow

Prevent Monster Heal

+10 To Energy

Cannot Be Frozen

Тока руны вталкивай в той последовательности как написано

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у меня асасинка 84 левела тоже на ловушки раскачанная

гораздо рульнее чем на эти тупые шарики или пасивки

по 2500 где то урон от молний - 5 ловушек хрен 2 убежишь

и ее хрен 2 догонишь с ее скоростью

Джастис с Сасом заходите тоже играть я не могу в одного пройти дьябло в нормале даже ,у меня амазонка еще сильно слаба

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имунных главное завалить одного а потом ловушка взрывом жестко коцает других конешно не некрос но потихоньку можно, блин помогите моей амазонке пройти дьябло, у меня это прога с аськой после переустановки слетела Джастис может здесь договоримся словиться еще с Сасом поможите мне я сегодня целый день свободен пишите когда,

у меня еще у нее на яд по полностью раскачана тоже помогает

бегаю в наборе натальи собрать его было просто проще конецно не самое лучшее для нее но я ей просто сейчас мало играю может потом в что нибудь другое одену

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блин помогите моей амазонке пройти дьябло

Но проблема. Хоть щас.

у меня еще у нее на яд по полностью раскачана тоже помогает

Уверен, что пройдешь хелл? Я когда свою раскачивал, на молнии, Дьябло убил один на 8 ppl.

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Вопрос такой докачал я Амазонку до 65 левела

осталось 17 нераспределенных скилов на что лучше скинуть

а) на усиление молний (путем увеличение предыдущих навыков)

б) на пассивки

если на пассивки то какие на криты

или на уворотливость?

не могу решиться жду совета

и вообще куда скидывать скилы на жизни вроде смысла нету у нее все равно жизней мало на силу вроде все чмотки уже надеваются даже не знаю тоже 15 плюсиков девать некуда

если кто скидывал то напишити уровни умений и сколько дамаги в сумме дают или какой % уворачивания становится когда по максимуму раскачан

:) (умираю с одного удара если поподают , даже от мелких монстров)

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осталось 17 нераспределенных скилов на что лучше скинуть

На синерджи конечно. Увеличение вероятности промаха монстра по тебе на 5-10 процентов с 10 очкового вложения в скилл не стоит лишней тысячи дамаги с боевого скилла.

Распределяй основные скиллы так - силу под вещи, дексу под 75%-й блок, виталити - все остальное. Енергия - база.

Идеал оружия - Titan's Revenge, повышенный до elite version. Щит - Stormshield (в руной Um или лайт. jewel.) Шлем - Vakkyrie's Wing повышенный до Elite, или Delirium, или любой другой +2 алл скиллс.

на криты или на уворотливость?

Крита - 10 макс. Уворотливость 6-7. Все остальное с + skills. У меня было дамаги 1-1200(1300) с боевого скилла на 56 уровне (примерно), потом забросил, нодоело. Переходи на Hell только на 75 уровне, раньше там тебе делать нефиг.

Щас раскачиваю Ассасинку, уже 78 уровень, дамага с Lighting Sentry - 1-4545x10 shots, death sentry - ~1-2500. Перешел на Hell, пока живу. Лайт иммунов пока тупо убиваю с наемником (Doom+Vampire Gaze+Duriel's Shell(1440 брони (Elite))) и Shadow Master. Дальше хз что с ними делать. Все остальные неудачники помирают с одной-двух молний...

Вот тебе гайд по спеаразонке.

Молнией их, молнией

ЦЕЛЬ

Прокачать быстрого и массового киллера для соло 8ppl hell cows в опен играх battle.net, парти баалранерку, соло мф, для забегов на диабло и баала совместно с соркой.

Позиционируется, как PvM MF ama,

СКИЛЛЫ

Javelin and Spear Skills

Jab: 1-5

Хорошо помогает качаться в начале и неплох в использовании против Ligh Immune(LI).

Power Strike: 1

Poison Javelin: 1

Lightning Bolt: 1

Charged Strike: 20

Эффективен против актовых боссов и больших по размерам монстрам. При атаке CS почти все ligth bolts попадают в монстра.

На 20 уровне имеем 1-1062 ligth dmg / 7 charged bolts

Plague Javelin: 1

Lightning Strike: 1

Неплохой скилл. Эффективен против мелких групп монстров, таких как Fallen/Fallen shamans, Fetish, Maggots, Corpulent&flesh beasts.

Очень помогает при прохождении в Act3.

Lightning Fury: 20

Основной боевой скилл, против больших групп монстров. Все умирает очень быстро.

На 20 уровне имеем 1-713 ligth dmg / 21 bolts

Passive and Magic Skills

Inner Sight: 1

Critical Strike: 1-5

работает только с physical dmg, при использовании только титанов кидаем единичку

Dodge: 10

Шанс уклониться от melee attack когда стоишь, работает при атаке.

Slow Missiles: 1

Avoid: 1-5

Шанс уклониться от misille attack когда стоишь, работает при атаке. Базовый % и высокий рост с +скилл позволяет кинуть только 1sp

Penetrate: 1

Для javazon'ки AR не влияет на шанс попадания, CS, LS и LF обладают режимом auto-hits

Decoy: 1

Неплохой скилл позволяет поставить копию перед монстрами, например ставим перед dolls, migth/fana группами монстров и кидаем с расстояния LF.

Имеет преимущество по сравнению с Валькой тем, что статична. Наиболее часто используется в месте респауна миньонов Баала.

Evade: 10

Шанс уклониться от любой атаки при шаге или беге

Valkyrie: 20

Валька имеет много life, неплохой урон и имеет бонус со скиллов Dodge/Avade/Evade.

На 17левеле имеет War Pike, в топике: "Во что одета Валька" описано одежка с ростом уровня.

Pierce: 10

Отличный скилл!!! Шанс многократного pierce missile через монстров. Вложив 10sp и +5скилл с вещей имеем 80% pierce.

Bow and Crossbows skills

Magic Arrow: 1

Cold Arrow: 1

Multiple Shot: 1

Guided Arrow: 1-5

В етой ветке качаем только ради GA для борбы с LI. Если не собираетесь использовать swap с bow игнорируем ветку bow&xbow sk полностью.

СТАТЫ

STR base 80-100, max с вещами 156 под Storm

DEX под блок 75%, к 90 уровню надо будет вложить около 200 в зависимости от shield с % blocking

VIT все остальное кидаем сюда, в среднем 300+

ENG не качаем

ВЕЩИ

Описаны не все вещи какие можно одеть на амку, в основном только те которые необходимы для хорошей выживаемости и мф забегов.

Предпочитаемые моды на вещах +скилл, статы(str&dex), резисты, MF(magic find), LL/ML (life/mana leech), IAS(increased attack speed), PDR(phisical damage reduce), CBF(cannot be frozen).

Weapon

Titan's Revenge: upgrade или ethereal версия

+2 Ama скилл,+2 Java скилл, ll, 30 FRW, +20 str&dex Increased Stack Size

Thunderstroke заметно проигрывают Titan'ам по полезности поэтому не рассматриваются как вариант.

Ниже таблица IAS для титанов:

IAS | Frames per attack |Attacks per second

0 % | 14 | 1.7

6 % | 13 | 1.9

16 % | 12 | 2

30 % | 11 | 2.2

52 % | 10 | 2.5

89 % | 9 | 2.7

Armor

Viper: +1скилл, хорошие резисты

Shaft: 30PDR, много life

Lionheart runeword (Hel+Lum+Fal): статы, резисты, life, mana, -req, +dmg

Sculders: +1скилл, много мф

хороший мф армор

TR armor: хорошие резисты, 88мф

очень хороший мф армор с резистами

Chains of Honor runeword (Dol+Um +Ber+Ist): +2скилл, +dmg demons&undead, 8ll, 20str, ,большие резисты, DR, 25мф

Этот армор просто создан для амки, тут есть все что нам нужно

Helm

Stealskull: Dual leech, FHR, IAS и MF

TR Mask: Dual leech, резисты, life, mana

Gaze: Dual leech, PDR

Shako: +2скилл, много life и mana, 50мф, 10PDR

Для мф забегов лучше не придумаешь

Griffon: +1скилл, -% To Enemy Lightning Resistance, +% To Lightning Skill Damage

Лучшее что можно одеть на ligth javazon'ку много ligth dmg

Каждая шапка имеет хорошие бонусы, одеваем тот чьи моды нам необходимы

Shield

Moser: хороший блок, много резистов

upgrade Moser с 2xPD очень хорош при использовании Sculders

Rhyme runeword (Shael + Eth): хороший блок, хорошие резисты, CBF, 25мф

Sanctuary (Ko + Ko + Mal): хороший блок, большие резисты, FHR, 20dex

Storm: хороший блок, 35PDR, Cold&Ligth res

Я выбрал именно этот щит, так как он позволяет носить любой армор и шлем

Все щиты довольно хороши сложно отдать чему то предпочтение, подбираем в зависимости от других вещей и возможностей.

Belts

Razortail: Piercing Attack (33), +15dex, +10 max dmg

String: LL, PDR

Verdungo: PDR, много vit

Thundergod's Vigor: +20 Lightning Absorb, +10% to Max Light Res, +20 str&vit, +3 LF&LS

Вне конкуренции лучший пояс на амку

Boots

Natalya's: 40 FRW, Cold&Light res

Aldur's: 40 FRW, 50 life, Fire res

Cow King's: 30 FRW, +fire dmg, 20 dex, 25мф

Waterwalk: 20 FRW, +15 dex, +5 max fire res, много life

War Traveler: 25 FRW, +10 str&vit, adds 15-25 dmg, много мф

На мф амку без вариантов

Gloves

Laying of Hands: 20 IAS, 350% dmg demons, 50 Fire res

Soul Drainer: хороший Dual leech, -50 monster def per hit

Rare или Craft gloves: +2 java sk, IAS, Dual leech, статы, life, резисты, мф

Amulets

Saracen's: много резистов, много статов

The Cat's Eye: 30 FRW, 20 IAS, 25 dex

Crescent Moon: высокий ml и ll

Atma's Scarab: chance cast amplify damage, +40 poison dmg, 75 poison res

если на swap будете использовать bow етот амулет для вас

Highlord's Wrath: +1 скилл, 20 IAS, +% DS, 35 Ligth res, adds 1-30 ligth dmg

для javazon'ки один из лучших амулетов

Mara's Kaleidoscope: +2 скилл, много резистов, статы

этот амулет хороший выбор для любого класса, в том числе и для амки

Rings

Manald: 4-7 ml, 20 life

Raven: 150-250 AR,adds 15-45 cold dmg, CBF, +15-20 dex, 40mana, +20% Cold Absorb

один raven иметь обязательно, если используете GA и Jab кольцо с AR 200+

BK ring: +1 скилл, life, 3-5 ll

Rare или Craft ring: Dual leech, статы, life, резисты, мф

Swap

Call to Arms + Lidless

Titans + Rhyme, Monarch(4xIST)

Если будете использовать GA против ligth immune upgraded Buriza, Eaglehorn, Windforce

Если будете использовать Jab против ligth immune upgraded Lycander's Flank, BOTD War Pike

Merc

akt2 NM offensive - migth merc, для увеличения phisical dmg. Больше подходит для амки с bow.

akt2 NM deffensive - holy freeze, замедляет и морозит монстров.

Одежда на мерка: helm&armor побольше резистов, life, ll, PDR.

Weapon - uniq treshe, ogre axe или magic&rare war pike с хорошим dmg и IAS.

Мой мерк одет в tr mask, shaft и tresher.

Sockets

Perfekt topaz: +24 мф

Perfekt Diamond: +19 all res в shield

Shael rune: 20IAS в bow или pike

UM rune: +15all res в helm&armor или +22 all res в shield

Jewels: 15ias/10+ all res, 15ias/30+ ed, 15ias/10+ max dmg

Lighing Rainbow Facets: +3-5% To Lightning Skill Damage, -(3-5)% To Enemy Lightning Resistance

Charms

Annihilus: 1скилл, +10-20 stats, +10-20 all res, +5-10% exp

Gheed's Fortune: 30-40% мф

Small charms 16+ life, 3+ all res, 100+ poison

Large charms 30+ life, 5+ all res, 175+ poison

Grand charms +1 java skills или +1 passive&magic skills желательно с 30+ life

ПРОКАЧКА

Я начинаю качаться с собранным Khalim Will, для тех у кого нету советую не полениться и собрать.

Пусть лежит на муле, благо место не занимает и имеет low req, высокий dmg, IAS, dual leech, может быть взят чаром 1 левела.

Амка имеет начальные статы STR 20, DEX 25, VIT 20, ENG 15

Normal

AKT 1

1lvl начинаем качаться с Khalim Will, качаясь в парти до 8 левела все sp кидаем в str, чтобы одеть Sigon set,Angelic amu&ring, Manald.

С 8 левела после того как оденете Sigon set можете качаться как в парти так и без нее. Дальше можно качаться с Khalim Will, но лучше взять pike c неплохим дамагом.

Я использовал fine pike 28ed/2min/33ar с max dmg 80, такую pike можно легко купить любым чаром в магазине. Одеваем SIgon helm/armor/belt/gloves/boots в руки pike основной скилл Jab.

Очень быстро вы прокачаетесь до 14-16 левела, статы кидаем все в life, скиллы - 1 в Jab, 5 в Critical, 1 в D/A и проходные.

AKT 2

Убиваем Radament, собираем staff, убиваем Duriel. Делать q и качаться рекомендую в 8ppl party.

Здесь мы легко прокачаемся до 20 левела

AKT 3

Все тот же Sigon и Jab в качестве атакующего скилла, берем мерка cold. Здесь можно качаться и делать квесты соло. Все умирает довольно легко и без проблем.

20-24 левел

Akt 4

Dmg с Jab в 8ppl уже не хватает, но качаться можно. Не используем Jab в CS.

VIT смело качам примерно до 100, блок пока нам не нужен.

Akt 5

25+

Проходим до baala, затем Baalruns до 42+ левела, бегать можно с обычными Ceremonial javelin +1 java sk.

К 30 левелу можно одеть Peasant, Viper, String, Winstan. На 42 левеле одеваем Gaze, Titans и Moser 2xPD.

К етому времени кидаем 10 в Pierce, паралельно качаем LF, в LS и Вальку кидаем единичку. Статы dex для блока и vit.

NM

Akt 1-5

Ни каких проблем не возникает, проходить лучше в party. Прохождение по NM занимает совсем мало времени 1-2 часа, большая часть времени уходит на поиск подходящих игр.

Основные атакующие скиллы LF, LS. Не большие сложности возникают по пути к Radament Akt2, там одни undeads и мана личится плохо и в Akt4 в CS не используйте CS и LS можно умереть от IM.

Когда я добрался до NM Baalruns был уже 50 левела. Скиллы LF max, начал качать уклонялки.

К етому времени можно одеть Cat amu, LoH, Raven, TG, Shaft, Waterwalk, делаем upgrade Moser.

На nm baalruns прокачался до 73 левела, переодеваемся Chains, Shako, Storm, WT, Highlord, dual ring, делаем upgrade Titans.

Если етого нету сойдет и TR mask, Shaft, TG, upgrade Moser, Waterwalk, Cat amu, Raven + Manald; все тоже самое что и в первом варианте, но доступное практически всем.

Из скиллов кидаем необходимое в уклонялки, начинаем максить Вальку.

Hell

Akt 1-3

При прохождении получаем массу положительных эмоций от работы lighting skills.

Akt 4-5

В 8 ppl монстры довольно жирные и бьют не по детски. Кастуем впереди Вальку и Декой, в толпу метаем LF, небольшие группы бьем LS, по одиночным и боссам CS.

В Akt4 Chaos Sanctuary используем только LF.

На Baalruns souls особо не беспокоят, 85ligth res и 20absorb ligth играют важную роль. Единственное, что представляет опасность это dolls, dolls boss'ы, точнее их взрыв и AD.

ITEM HUNTING

Одеваем Shako+Sculders+WT на swap Titans+MF shield

Забеги на Eldrich, Shenk, Pindle - очень быстро, на все уходит не более 2 минут, подбежали кинули пару LF собираем дроп.

Соло забеги на Diablo&Baal - бегать можно, но без teleport'a долго. Я предпочитаю в party с соркой cold или fire. Сорка телепортится в трон к Баалу или в CS к Diablo.

Остальное дело техники: быстрая зачистка и убийство Baala или Diablo чаром который имеет больший мф. Моя амка имеет 300+мф убиваю Charged Strik'ом.

Cow - основная цель поиск etheral War Pike, Colossus Blade, Berserker Axe etc. В настоящее время стоимость этих вещей очень высока поэтому мф хантинг вполне оправдан.

Тактика не изменилась со времени 1.09 собираем толпу и кидаем LF. В cow лучше бегать в open играх, обычно никто в cow mf не бегает по сравнению с другими локациями.

Предварительно можно заглянуть в Pit lvl2.

В коровнике неплохой дроп charms, jewels и потенциальный шанс дропа elite items.

Недостатки:

Lighing Immune хоть и убиваются медленней чем обычно, но вполне терпимо засчет phisical dmg с титанов и poison&elemental charms, а с etheral upgrade titans еще быстрее будет.

Наибольшие сложности возникают с LI И PI, вот это реальная проблема. Против них используем скиллы Poison javelin и Plague Javelin плюс можно накидать в сташ small charms 100+ poison dmg.

Вот во что одета моя амка:

Shako(PT) на мф, Grifon на прокачку.

Chains of Honor

Storm(UM)

upgraded Titans

TG

WT

rare dual leech gloves, 20 IAS, 20+ cold&fire res

Highlord's Wrath

Raven

rare dual leech ring, 10+ all res, мф

на swap upgraded Titans + 4xIST Monarch

чармы:

Annihilus

Gheed's Fortune

Small vita charms

Small 100 poison charms

Small 5all res + elemental dmg charms

life 1400-1600, block 75%, 43-53% PDR, 300+ MF, 1500+ ligth dmg

В данный момент амка 8x lvl, к 90 lvl внесу изменения.

Ваша критика и т. д.

Ссылка на комментарий

спасибо за описани помогло особенно по части выбора брони не мог определиться

я сейчас 66 левела бегаю в аду второй город начал проходить тока одна проблема иммун к лайтингу приходится обегать их не связываюсь я с ними

Ссылка на комментарий

так то в 1.11. те же вещи плюс новые логично?

ты че то не так понял Максяра

Justice смотри не лопни от смеха :)

а Sas дельную идею подал срубиться 2 на 2

было бы прикольно только в городе врядли у когото найдуться хорошо прокаченные свои а не скаченные или не сломанные герои

если есть у кого свои крутые герои давайте в эти выходные договоримся о встрече я предлагаю в субботу часов в 20-00 или в 21-00

Ссылка на комментарий

deniska

Transmuting Formulae

Listed below are the current recipes for the Horadric Cube. Simply place the items in the first half of the equation into the Cube and hit the Transmute Button to produce the item in the second half of the equation.

3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune

3 El Runes -> 1 Eld Rune

3 Eld Runes -> 1 Tir Rune

3 Tir Runes -> 1 Nef Rune

3 Nef Runes -> 1 Eth Rune

3 Eth Runes -> 1 Ith Rune

3 Ith Runes -> 1 Tal Rune

3 Tal Runes -> 1 Ral Rune

3 Ral Runes -> 1 Ort Rune

3 Ort Runes -> 1 Thul Rune

This only works for Runes El-Ort and not on any higher Runes.

3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item

Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets. You can not use this on a Rare with one socket. You can only add one socket to a zero socket Rare Item.

1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type

This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).

6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type

You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2.

4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech

You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output.

3 Magic Rings = 1 Random Magic Amulet

Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.

3 Magic Amulets = 1 Random Magic Ring

Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.

3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion

3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type

Use this formula to upgrade your growing masses of low quality Gems into something more useful.

2 Quivers of Bolts = 1 Quiver of Arrows

For users of Bows that are in need of ammunition. Random quantity of Arrows produced.

2 Quivers of Arrows = 1 Quiver of Bolts

For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced.

1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins

Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used.

1 Axe + 1 Dagger = Throwing Axe

Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.

3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type

You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.

Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion

6 Perfect Gems (1 of each type) + 1 Amulet (Magic) = Prismatic Amulet

Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well.

1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring

Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30.

1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring

Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.

1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring

Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.

1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring

Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.

1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes

ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.

Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon

ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).

Wirt's Leg + A Tome of Town Portal = Secret Cow Level

You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo

Diablo II 1.10 Transmuting Formulae

3 Thul Runes + 1 Chipped Topaz = Amn Rune

3 Amn Runes + 1 Chipped Amethyst = Sol Rune

3 Sol Runes + 1 Chipped Sapphire = Shael Rune

3 Shael Runes + 1 Chipped Ruby = Dol Rune

The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.

3 Dol Runes + 1 Chipped Emerald = Hel Rune

3 Hel Runes + 1 Chipped Diamond = Io Rune

3 Io Runes + 1 Flawed Topaz = Lum Rune

3 Lum Runes + 1 Flawed Amethyst = Ko Rune

3 Ko Runes + 1 Flawed Sapphire = Fal Rune

3 Fal Runes + 1 Flawed Ruby = Lem Rune

3 Lem Runes + 1 Flawed Emerald = Pul Rune

2 Pul Runes + 1 Flawed Diamond = Um Rune

2 Um Runes + 1 Topaz = Mal Rune

2 Mal Runes + 1 Amethyst = Ist Rune

2 Ist Runes + 1 Sapphire = Gul Rune

2 Gul Runes + 1 Ruby = Vex Rune

2 Vex Runes + 1 Emerald = Ohm Rune

2 Ohm Runes + 1 Diamond = Lo Rune

2 Lo Runes + 1 Flawless Topaz = Sur Rune

2 Sur Runes + 1 Flawless Amethyst = Ber Rune

2 Ber Runes + 1 Flawless Sapphire = Jah Rune

2 Jah Runes + 1 Flawless Ruby = Cham Rune

2 Cham Runes + 1 Flawless Emerald = Zod Rune

3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion

Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use chipped skulls.

3 Health Potions + 3 Mana Potions + 1 Gem (normal) = 1 Full Rejuvenation Potion

Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems.

3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)

This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.

3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon

This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets.

3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon

This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets.

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas.

1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.

1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type

ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1.

1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon

This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor

This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)

This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)

This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon

The item type is upgraded.

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor

The item type is upgraded.

1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon

The item type is upgraded.

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor

The item type is upgraded.

1 Ort Rune + Weapon = Fully Repaired Weapon

Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.

1 Ral Rune + Armor = Fully Repaired Armor

Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor.

1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets

Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way.

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon

You cannot repair ethereal weapons.

1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor

You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

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